Bone
A bone for use with Skeleton and SkinnedMesh. Bones form a hierarchy via the Object3D parent/child system.
Extends Object3D.
Constructor
const bone = new Bone()
Properties
isBone— Type flag (true)type—'Bone'
Inherits all properties from Object3D (position, rotation, scale, etc.).
Usage
const root = new Bone()
const child = new Bone()
root.add(child)
child.position.y = 5