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Bone

A bone for use with Skeleton and SkinnedMesh. Bones form a hierarchy via the Object3D parent/child system.

Extends Object3D.

Constructor

const bone = new Bone()

Properties

  • isBone — Type flag (true)
  • type'Bone'

Inherits all properties from Object3D (position, rotation, scale, etc.).

Usage

const root = new Bone()
const child = new Bone()
root.add(child)
child.position.y = 5