Material
The global Material class is a custom material class which is used by default within Unia's rendering pipeline.
const props = {
name: String,
side: U.FrontSide or U.BackSide,
opacity : 0-1,
transparent: true/false,
roughness: 0-1,
metalness: 0-1
lighting: 0-1, // 0 is flat shading, 1 is PBR
alphaTest: 0-1,
flipY: true/false, // whether to flip the map side vertical
map: U.Texture,
normalMap: U.Texture,
envMap: U.Texture,
color: U.Color or hex string e.g. '#FF0F0A'
}
object.material = new Material({color: '#ffaabbcc', lighting: 0.5})
to set make an object use a new material use:
object.setMaterial(someNewMaterial);
to update an material after changing any properties use:
object.material.lighting = 0.75;
object.material.transparent = true;
object.material.opacity = 0.5;
object.material.map = someTexture;
// use:
object.material.update();
You can still use other standard U materials but they will be automatically convered to use this class.