Mirror ⇐ THREE.Mesh
new Mirror(geometry)
Creates an instance of a Mirror.
| Param | Type | Description |
|---|---|---|
| geometry | THREE.Geometry | THREE.BufferGeometry |
The geometry of the mirror, should be a Plane |
mirror.quality
LQ or HQ, LQ renders only avatars
mirror.fog
Fog is enabled by default for smooth transition from being turned disabled/enabled. Mirrors render the scene twice should be used sparingly.
mirror.maxDistance
Max distance before being disabled