Mirror ⇐ THREE.Mesh

new Mirror(geometry)

Creates an instance of a Mirror.

Param Type Description
geometry THREE.Geometry | THREE.BufferGeometry The geometry of the mirror, should be a Plane

mirror.quality

LQ or HQ, LQ renders only avatars

mirror.fog

Fog is enabled by default for smooth transition from being turned disabled/enabled. Mirrors render the scene twice should be used sparingly.

mirror.maxDistance

Max distance before being disabled