Shaders
Unia uses WebGPU for all rendering. For custom shaders you can write your own wgsl and pipelines!
Unlike three.js - Unia is barebones, you have to write your own pipelines and plug directly into the renderer.
This is very different and has some major advantages
-- no abstractions, what you see is what you get
const render = ()
const object = {
}
Examples / docs coming soon™