Shaders

Unia uses WebGPU for all rendering. For custom shaders you can write your own wgsl and pipelines!

Unlike three.js - Unia is barebones, you have to write your own pipelines and plug directly into the renderer.

This is very different and has some major advantages

-- no abstractions, what you see is what you get


const render = ()

const object = {

}

Examples / docs coming soon™